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OptiFine 1.16.1_HD_U_G2- not working: antialiasing and anisotropic filtering - fixed OpenGL errors with Render Regions - removed inactive option Use VBOs, reorganized performance settings - updated Forge compatibility 32.0.98 (#4515) - fixed missing fullscreen resolutions (#4510) - fixed enchanted items with shaders (#4512) - fixed broken textures with some shaders - added wrap and filter modes for raw shader textures (#2905) - fixed translucent blocks with Render Regions (#4504) - fixed CEM with custom emissive textures (#4467) - fixed shaders and custom sky in custom server dimensions (#4287) - fixed CIT custom models (#4223) - optimized chunk rendering when player is above Y=128 - fixed Fast Render with shaders (#4442) - optimized Render Regions grouping - fixed zoom to not reset cinematic camera - reimplemented Fast Render, compatible with shaders - fixed Fabulous warning (#4367) - fixed CEM with spider eyes - fixed emissive textures (#4404) - fixed invisible entities on respawn (#4414) - fixed Render Regions - fixed geometry shaders with AMD (#4250) - optimized text rendering - optimized chunk loading - optimized chunk rendering - optimized entity rendering - fixed debug info chunk updates - fixed soul fire and soul campfire animation option (#4328) - fixed CTM for logs (#4320) - fixed clouds with fabulous graphics (#4251) - fixed crimson forest and warped forest particles (#4253) - fixed fast render with fabulous graphics (#4289) - fixed CEM for skeleton horse and zombie horse (#4274) - fixed crash when killing parrot (#4214) - added Entity Distance in performance options (#4206) - fixed white hotbar with shaders and FXAA (#4201) - updated to 1.16.1 - compatible with Forge 32.0.98 |
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Контакты |