OptiFine
Главная Скачать FAQ | OptiFabric OptiForge

OptiFine 1.16.5_HD_U_G7

 - added shaders render stages

 - fixed underwater overlay with shaders

 - changed shaders buffer numbering from hex to decimal

 - added draw buffers configuration /* RENDERTARGETS: X,Y,Z */

 - added shader compute programs and imageLoad/Store (#791)

 - fixed memory allocation on chunk borders

 - added Lazy Chunk Loading for 1.16

 - fixed invisible mobs (#5016)

 - fixed Forge particle culling (#4994)

 - fixed TAA with Sildurs shaders (#5294)

 - fixed shaders normal/specular animation with AF (#5279)

 - fixed crash on circular reference in shaders options

 - added shaders blend mode per buffer (#5263)

 - fixed shaders custom textures breaking on resources reloaded

 - added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds

 - fixed crash when reloading shaders

 - fixed modded blocks, items and entities mapping with shaders (#3816)

 - added shaders buffers with fixed size

 - reorganized shaders framebuffers

 - added shaders prepare programs

 - added shadow composite programs

 - added 8 and 16 bit integer texture types 

 - fixed screenshot with antialiasing (#5228)

 - added shaders macro MC_GL_VENDOR_AMD

 - added OpenGL debug groups and ignored errors

 - added clear color and skip clear for shadow color buffers (#2780)

 - added configurable shadow buffer format (#5221)

 - fixed antialiasing with Forge

 - increased shaders color buffers to 16, added draw buffers mapping (#2103)

 - updated to 1.16.5

 - compatible with Forge 36.0.42