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OptiFine 1.16.5_HD_U_G7- added shaders render stages - fixed underwater overlay with shaders - changed shaders buffer numbering from hex to decimal - added draw buffers configuration /* RENDERTARGETS: X,Y,Z */ - added shader compute programs and imageLoad/Store (#791) - fixed memory allocation on chunk borders - added Lazy Chunk Loading for 1.16 - fixed invisible mobs (#5016) - fixed Forge particle culling (#4994) - fixed TAA with Sildurs shaders (#5294) - fixed shaders normal/specular animation with AF (#5279) - fixed crash on circular reference in shaders options - added shaders blend mode per buffer (#5263) - fixed shaders custom textures breaking on resources reloaded - added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds - fixed crash when reloading shaders - fixed modded blocks, items and entities mapping with shaders (#3816) - added shaders buffers with fixed size - reorganized shaders framebuffers - added shaders prepare programs - added shadow composite programs - added 8 and 16 bit integer texture types - fixed screenshot with antialiasing (#5228) - added shaders macro MC_GL_VENDOR_AMD - added OpenGL debug groups and ignored errors - added clear color and skip clear for shadow color buffers (#2780) - added configurable shadow buffer format (#5221) - fixed antialiasing with Forge - increased shaders color buffers to 16, added draw buffers mapping (#2103) - updated to 1.16.5 - compatible with Forge 36.0.42 |
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Контакты |