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OptiFine 1.17.1_HD_U_H1- added support for the microsoft store launcher (#6355) - more smooth lighting fixes (#1287) - fixed crash with shaders velocity and disabled random entities (#6307) - fixed water smooth lighting (#1551) - fixed smooth lighting (#1287) - updated ChunkLayerSet to implement Set interface - separated memory allocation and GC rate - optimized render states - restored Forge particle culling, disabled for guardian effect (#4994) - fixed breaking animation with shaders uniform renderStage - fix mipmaps for glass pane top (#6282) - fixed resizing of animated sprites with fixed height (#5918) - fixed water cauldron legacy alias - renamed grass path to dirt path (#6259) - fixed crash with different normal/specular texture animations (#6029) - fixed Custom GUIs (#6094) - fixed black entities on Intel with render regions - optimized chunk culling - fixed chunk loading for singleplayer/multiplayer - fixed shaders programs gbuffers_beacon_beam and gbuffers_entity_glowing - fixed OpenGL error on reloading resources - fixed black entities with anisotropic filtering - updated native memory monitor to work with Java 16 - updated SRG mappings - fixed glow squid dynamic light on damage (#5741) - fixed compute shader validation on AMD - compatible with Forge 37.0.103 |
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