OptiFine 1.21.10_HD_U_J7_pre10
- not working: some CEM and CIT models
- fixed lagometer
- fixed hand depth with shaders (#8057)
- fixed black player with shaders (#8042)
- fixed reobfuscation mapping
- fixed entity rendering memory allocation
- fixed dynamic light not affecting entities
- fixed hand depth with shaders (#8050)
- fixed fire overlay affected by FOV with shaders (#8044)
- fixed render pass crash with shaders
- fixed some crashes with Forge
- fixed shaders macro parsing
- fixed first person hand with shaders
- fixed shaders entityColor, spider_eyes
- fixed end_portal blockEntityId with shaders (#8029)
- fixed player rendering in shadow pass
- fixed debug screen
- fixed count rendered block entities
- fixed smart animations for entities on fire
- fixed custom sky
- fixed random entities and emissive textures
- fixed entity and block entity render state
- fixed entity shadows with shaders
- fixed shaders entityId and blockEntityId
- fixed buffer flushing
- fixed shader list scrollbar
- fixed shaders: shadow pass, entities, block entities, hand, endPortal
- fixed shaders gbuffers_spidereyes
- fixed render regions
- updated to 1.21.10
- compatible with Forge 60.1.0
(02.12.2025) |