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OptiFine 1.21.10_HD_U_J7_pre11

от Декабрь 3, 2025
 - not working: some CEM and CIT models
 - fixed particle rendering with shaders (#8065)
 - fixed handheld item glint with shaders (#8061)
 - optimized memory allocation
 - fixed sunrise/sunset color with shaders (#8056)
 - fixed lagometer
 - fixed hand depth with shaders (#8057)
 - fixed black player with shaders (#8042)
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(03.12.2025)

OptiFine 1.21.10_HD_U_J7_pre10

от Декабрь 2, 2025
 - not working: some CEM and CIT models
 - fixed lagometer
 - fixed hand depth with shaders (#8057)
 - fixed black player with shaders (#8042)
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(02.12.2025)

OptiFine 1.21.10_HD_U_J7_pre9

от Декабрь 1, 2025
 - not working: some CEM and CIT models
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(01.12.2025)

OptiFine 1.21.9_HD_U_J7_pre2

от Октябрь 1, 2025
 - not working: shaders, render regions, some CEM and CIT models
 - fixed crash when rendering cape/elytra
 - updated to 1.21.9
 - not compatible with Forge
(01.10.2025)

OptiFine 1.21.9_HD_U_J7_pre1

от Октябрь 1, 2025
 - not working: shaders, render regions, some CEM and CIT models
 - updated to 1.21.9
 - not compatible with Forge
(01.10.2025)

OptiFine 1.21.8_HD_U_J6_pre16

от Август 29, 2025
 - fixed screenshot size (#7936)
 - fixed shaders lightmap and custom lightmap affecting GUI (#7975)
 - fixed shaders hand depth (#7974)
 - updated shaders screen to show changed options
 - fixed shaders projection matrix (#7977)
 - fixed shaders render quality (#7987)
 - fixed options saving with Forge
 - fixed end portal rendering with shaders
 - fixed custom lightmap texture in shaders properties (#7961)
 - fixed chest rendering in GUI with shaders (#7967)
 - fixed shadow pass uniforms delayed by one frame (#5134)
 - fixed shadow frustum culling (#7966)
 - fixed hand rendering with shaders (#7965)
 - fixed crash in GUI rendering with shaders
 - fixed crash with shaders on Mac
 - fixed FXAA shaders
 - fixed shaders
 - fixed lava with render regions (#7955)
 - fixed biome colors with smooth lighting (#7952)
 - updated to 1.21.8
 - compatible with Forge 58.1.0
(29.08.2025)

OptiFine 1.21.8_HD_U_J6_pre15

от Август 28, 2025
 - fixed shaders hand depth (#7974)
 - updated shaders screen to show changed options
 - fixed shaders projection matrix (#7977)
 - fixed shaders render quality (#7987)
 - fixed options saving with Forge
 - fixed end portal rendering with shaders
 - fixed custom lightmap texture in shaders properties (#7961)
 - fixed chest rendering in GUI with shaders (#7967)
 - fixed shadow pass uniforms delayed by one frame (#5134)
 - fixed shadow frustum culling (#7966)
 - fixed hand rendering with shaders (#7965)
 - fixed crash in GUI rendering with shaders
 - fixed crash with shaders on Mac
 - fixed FXAA shaders
 - fixed shaders
 - fixed lava with render regions (#7955)
 - fixed biome colors with smooth lighting (#7952)
 - updated to 1.21.8
 - compatible with Forge 58.1.0
(28.08.2025)

OptiFine 1.21.8_HD_U_J6_pre14

от Август 4, 2025
 - fixed options saving with Forge
 - fixed end portal rendering with shaders
 - fixed custom lightmap texture in shaders properties (#7961)
 - fixed chest rendering in GUI with shaders (#7967)
 - fixed shadow pass uniforms delayed by one frame (#5134)
 - fixed shadow frustum culling (#7966)
 - fixed hand rendering with shaders (#7965)
 - fixed crash in GUI rendering with shaders
 - fixed crash with shaders on Mac
 - fixed FXAA shaders
 - fixed shaders
 - fixed lava with render regions (#7955)
 - fixed biome colors with smooth lighting (#7952)
 - updated to 1.21.8
 - compatible with Forge 58.0.3
(04.08.2025)