- fixed new version check message
- added random entities seedOffset and seedSource
- fixed random entities property parsing
- added CEM models for copper golem statues
- fixed BlockModel getters to match record field names (reobfuscation)
- fixed CEM warm chicken and warm pig
- fixed CEM dragon eyes layer
- fixed CEM leash offset and shadow offset
- fixed CEM villager, breee eyes, pig/strider saddle, happy ghast ropes
- added CEM sheep wool undercoat, fixed dragon eyes, tropical fish
- fixed CEM villager, zombie villager, warden and breeze models
- fixed CEM camel and horse saddle animation
- added CEM models nautilus, zombie_nautilus and zombie_nautilus_coral
- added CEM models copper_golem, happy_ghast and parched
- removed fallback of CEM baby horse/donkey/mule models to adult model
- added CEM warm/cold variants of chicken, cow and pig
- added CEM saddle models, camel husk, undead horse armor
- fixed CIT initialization to detect failed model loading
- fixed emissive CTM compact (#8111)
- fixed shaders terrain textureMatrix in shadow pass (#8113)
- fixed custom CIT models using block textures (#8110)
- fixed shaders normal/specular initialization (#8112)
- fixed stuttering clouds (#8109)
- compatible with Forge 61.0.8
- not working: some CEM and CIT models
- fixed lagometer
- fixed hand depth with shaders (#8057)
- fixed black player with shaders (#8042)
- fixed reobfuscation mapping
- fixed entity rendering memory allocation
- fixed dynamic light not affecting entities
- fixed hand depth with shaders (#8050)
- fixed fire overlay affected by FOV with shaders (#8044)
- fixed render pass crash with shaders
- fixed some crashes with Forge
- fixed shaders macro parsing
- fixed first person hand with shaders
- fixed shaders entityColor, spider_eyes
- fixed end_portal blockEntityId with shaders (#8029)
- fixed player rendering in shadow pass
- fixed debug screen
- fixed count rendered block entities
- fixed smart animations for entities on fire
- fixed custom sky
- fixed random entities and emissive textures
- fixed entity and block entity render state
- fixed entity shadows with shaders
- fixed shaders entityId and blockEntityId
- fixed buffer flushing
- fixed shader list scrollbar
- fixed shaders: shadow pass, entities, block entities, hand, endPortal
- fixed shaders gbuffers_spidereyes
- fixed render regions
- updated to 1.21.10
- compatible with Forge 60.1.0
(02.12.2025)