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OptiFine 1.21.11_HD_U_J9

от Февраль 5, 2026
 - fixed new version check message
 - added random entities seedOffset and seedSource
 - fixed random entities property parsing
 - added CEM models for copper golem statues
 - fixed BlockModel getters to match record field names (reobfuscation)
 - fixed CEM warm chicken and warm pig
 - fixed CEM dragon eyes layer
 - fixed CEM leash offset and shadow offset
 - fixed CEM villager, breee eyes, pig/strider saddle, happy ghast ropes
 - added CEM sheep wool undercoat, fixed dragon eyes, tropical fish
 - fixed CEM villager, zombie villager, warden and breeze models
 - fixed CEM camel and horse saddle animation
 - added CEM models nautilus, zombie_nautilus and zombie_nautilus_coral
 - added CEM models copper_golem, happy_ghast and parched
 - removed fallback of CEM baby horse/donkey/mule models to adult model
 - added CEM warm/cold variants of chicken, cow and pig
 - added CEM saddle models, camel husk, undead horse armor
 - fixed CIT initialization to detect failed model loading
 - fixed emissive CTM compact (#8111)
 - fixed shaders terrain textureMatrix in shadow pass (#8113)
 - fixed custom CIT models using block textures (#8110)
 - fixed shaders normal/specular initialization (#8112)
 - fixed stuttering clouds (#8109)
 - compatible with Forge 61.0.8

OptiFine 1.21.11_HD_U_J8

от Январь 20, 2026
 - fixed CTM crash with non-culled faces
 - fixed CTM for models with inner faces (#8106)
 - fixed render regions index type (#8027)
 - fixed CEM camel, donkey, mule and horse models (#8087)
 - fixed lagometer dark at night (#8105)
 - fixed selected block outline always visible (#8104)
 - fixed region buffer labels (nVidia)
 - fixed custom CIT models (#8095)
 - fixed changing resource pack when ticks are frozen (#8084)
 - fixed loading of resource packs containing invalid paths (#8101)
 - fixed custom text colors (#8088)
 - fixed leash rendering with shaders (#8100)
 - fixed improved transparency breaking shaders (#8099)
 - fixed cloud render distance tooltip (#8096)
 - fixed CIT custom models (#8095)
 - fixed random paintings (#8097)
 - fixed texture atlases with shaders
 - fixed nether fog (#8094)
 - fixed shaders normal/specular mipmap generation (#8091)
 - fixed crash with anisotropic filtering (#8086)
 - fixed custom item textures (#8085)
 - fixed emissive entity textures
 - fixed custom block layers (#7996)
 - fixed random entities (#8083)
 - fixed lagometer (#8082)
 - fixed shaders sun position lagging one frame in shadow pass and skybasic
 - fixed shaders uniform gbufferPreviousProjection (#8000)
 - fixed shaders program/uniforms (#8080, #8081)
 - fixed crash in Options.updateMipmaps() and CustomEntityModels
 - fixed option dependencies (#8077)
 - updated to 1.21.11
 - compatible with Forge 61.0.7

OptiFine 1.21.11_HD_U_J8_pre6

от Январь 14, 2026
 - fixed texture atlases with shaders
 - fixed nether fog (#8094)
 - fixed shaders normal/specular mipmap generation (#8091)
 - fixed crash with anisotropic filtering (#8086)
 - fixed custom item textures (#8085)
 - fixed emissive entity textures
 - fixed custom block layers (#7996)
 - fixed random entities (#8083)
 - fixed lagometer (#8082)
 - fixed shaders sun position lagging one frame in shadow pass and skybasic
 - fixed shaders uniform gbufferPreviousProjection (#8000)
 - fixed shaders program/uniforms (#8080, #8081)
 - fixed crash in Options.updateMipmaps() and CustomEntityModels
 - fixed option dependencies (#8077)
 - updated to 1.21.11
 - compatible with Forge 61.0.5

OptiFine 1.21.11_HD_U_J8_pre5

от Январь 13, 2026
 - fixed custom item textures (#8085)
 - fixed emissive entity textures
 - fixed custom block layers (#7996)
 - fixed random entities (#8083)
 - fixed lagometer (#8082)
 - fixed shaders sun position lagging one frame in shadow pass and skybasic
 - fixed shaders uniform gbufferPreviousProjection (#8000)
 - fixed shaders program/uniforms (#8080, #8081)
 - fixed crash in Options.updateMipmaps() and CustomEntityModels
 - fixed option dependencies (#8077)
 - updated to 1.21.11
 - compatible with Forge 61.0.5

OptiFine 1.21.11_HD_U_J8_pre4

от Январь 12, 2026
 - fixed custom block layers (#7996)
 - fixed random entities (#8083)
 - fixed lagometer (#8082)
 - fixed shaders sun position lagging one frame in shadow pass and skybasic
 - fixed shaders uniform gbufferPreviousProjection (#8000)
 - fixed shaders program/uniforms (#8080, #8081)
 - fixed crash in Options.updateMipmaps() and CustomEntityModels
 - fixed option dependencies (#8077)
 - updated to 1.21.11
 - compatible with Forge 61.0.5

OptiFine 1.21.10_HD_U_J7_pre11

от Декабрь 3, 2025
 - not working: some CEM and CIT models
 - fixed particle rendering with shaders (#8065)
 - fixed handheld item glint with shaders (#8061)
 - optimized memory allocation
 - fixed sunrise/sunset color with shaders (#8056)
 - fixed lagometer
 - fixed hand depth with shaders (#8057)
 - fixed black player with shaders (#8042)
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(03.12.2025)

OptiFine 1.21.10_HD_U_J7_pre10

от Декабрь 2, 2025
 - not working: some CEM and CIT models
 - fixed lagometer
 - fixed hand depth with shaders (#8057)
 - fixed black player with shaders (#8042)
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(02.12.2025)

OptiFine 1.21.10_HD_U_J7_pre9

от Декабрь 1, 2025
 - not working: some CEM and CIT models
 - fixed reobfuscation mapping
 - fixed entity rendering memory allocation
 - fixed dynamic light not affecting entities
 - fixed hand depth with shaders (#8050)
 - fixed fire overlay affected by FOV with shaders (#8044)
 - fixed render pass crash with shaders
 - fixed some crashes with Forge
 - fixed shaders macro parsing
 - fixed first person hand with shaders
 - fixed shaders entityColor, spider_eyes
 - fixed end_portal blockEntityId with shaders (#8029)
 - fixed player rendering in shadow pass
 - fixed debug screen
 - fixed count rendered block entities
 - fixed smart animations for entities on fire
 - fixed custom sky
 - fixed random entities and emissive textures
 - fixed entity and block entity render state
 - fixed entity shadows with shaders
 - fixed shaders entityId and blockEntityId
 - fixed buffer flushing
 - fixed shader list scrollbar
 - fixed shaders: shadow pass, entities, block entities, hand, endPortal
 - fixed shaders gbuffers_spidereyes
 - fixed render regions
 - updated to 1.21.10
 - compatible with Forge 60.1.0
(01.12.2025)