- not working: some CEM and CIT models
- fixed lagometer
- fixed hand depth with shaders (#8057)
- fixed black player with shaders (#8042)
- fixed reobfuscation mapping
- fixed entity rendering memory allocation
- fixed dynamic light not affecting entities
- fixed hand depth with shaders (#8050)
- fixed fire overlay affected by FOV with shaders (#8044)
- fixed render pass crash with shaders
- fixed some crashes with Forge
- fixed shaders macro parsing
- fixed first person hand with shaders
- fixed shaders entityColor, spider_eyes
- fixed end_portal blockEntityId with shaders (#8029)
- fixed player rendering in shadow pass
- fixed debug screen
- fixed count rendered block entities
- fixed smart animations for entities on fire
- fixed custom sky
- fixed random entities and emissive textures
- fixed entity and block entity render state
- fixed entity shadows with shaders
- fixed shaders entityId and blockEntityId
- fixed buffer flushing
- fixed shader list scrollbar
- fixed shaders: shadow pass, entities, block entities, hand, endPortal
- fixed shaders gbuffers_spidereyes
- fixed render regions
- updated to 1.21.10
- compatible with Forge 60.1.0
(02.12.2025)
- not working: shaders, render regions, some CEM and CIT models
- fixed crash when rendering cape/elytra
- updated to 1.21.9
- not compatible with Forge
(01.10.2025)
- fixed end portal rendering with shaders
- fixed custom lightmap texture in shaders properties (#7961)
- fixed chest rendering in GUI with shaders (#7967)
- fixed shadow pass uniforms delayed by one frame (#5134)
- fixed shadow frustum culling (#7966)
- fixed hand rendering with shaders (#7965)
- fixed crash in GUI rendering with shaders
- fixed crash with shaders on Mac
- fixed FXAA shaders
- fixed shaders
- fixed lava with render regions (#7955)
- fixed biome colors with smooth lighting (#7952)
- updated to 1.21.8
- compatible with Forge 58.0.3
(03.08.2025)