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OptiFine 1.18.1_HD_U_H4от Декабрь 12, 2021- исправлен переход между небом и горизонтом с прорисовкой выше 32 OptiFine 1.18_HD_U_H3от Декабрь 6, 2021- updated tooltips for 1.18 options - fixed screenshot with AA (#5770) - fixed dynamic lights lag with blocking updates (#6420) - fixed flickering entity shadows on chunk borders - fixed placing block in an empty chunk (#6415) - fixed "shadow.culling" priority - added shadow debug screen information - added system property "chunk.debug.keys" - combined shadow culling with shadow render distance - added shaders property "shadow.culling" and check for PT shaders - optimized shadow entity rendering - fixed lagometer to show shadows, entities and block entities - optimized shaders shadow culling - fixed chunk cache and biome temperature - updated to 1.18 - fixed shaders macro MC_VERSION for preview versions - chunk culling bugfixes - optimized chunk culling - updated to 1.18-pre1 - compatible with Forge 38.0.14 OptiFine 1.17.1_HD_U_H2_pre1от Ноябрь 3, 2021- fixed block breaking particles with Forge (#6349) - compatible with Forge 37.0.103 OptiFine 1.17.1_HD_U_H1от Ноябрь 3, 2021- added support for the microsoft store launcher (#6355) - more smooth lighting fixes (#1287) - fixed crash with shaders velocity and disabled random entities (#6307) - fixed water smooth lighting (#1551) - fixed smooth lighting (#1287) - updated ChunkLayerSet to implement Set interface - separated memory allocation and GC rate - optimized render states - restored Forge particle culling, disabled for guardian effect (#4994) - fixed breaking animation with shaders uniform renderStage - fix mipmaps for glass pane top (#6282) - fixed resizing of animated sprites with fixed height (#5918) - fixed water cauldron legacy alias - renamed grass path to dirt path (#6259) - fixed crash with different normal/specular texture animations (#6029) - fixed Custom GUIs (#6094) - fixed black entities on Intel with render regions - optimized chunk culling - fixed chunk loading for singleplayer/multiplayer - fixed shaders programs gbuffers_beacon_beam and gbuffers_entity_glowing - fixed OpenGL error on reloading resources - fixed black entities with anisotropic filtering - updated native memory monitor to work with Java 16 - updated SRG mappings - fixed glow squid dynamic light on damage (#5741) - fixed compute shader validation on AMD - compatible with Forge 37.0.103 OptiFine 1.17.1_HD_U_G9от Август 30, 2021- fixed custom loading screens (#6128) - fixed player armor with arabic locale (#5806) - fixed crash with VoxelMap - fixed integrated server lag when leveling up a cartographer (#6044) - removed fallback to OpenGL compatibility profile - fixed render regions to work in core profile - fixed splash text for 1.17 - updated Forge patches 37.0.25 - fixed OpenGL error 1282 when activating AF - fixed shaders crash on AMD - added custom sky for the end dimension - fixed AA/AF to work in core profile - fixed spyglass when Dynamic FOV is off - fixed shaders compatibility to move #extension lines to header - fixed sorting of compatibility header lines - fixed black items/entities on Mac with shaders - fixed FXAA to use core profile - fixed shaders startup on Mac - fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad - fixed shaders inverse matrices - added modelViewMatrixInverse and projectionMatrixInverse - insert shaders compatibility lines after last "#extension" - fixed compatibility mode for shaders using reserved keywords - fixed compatibility mode for geometry shaders - updated shaders to use core profile functions - fixed shaders composite matrices - renamed shaders sampler "texture" to "gtexture" (#5537) - fixed shaders compatibility to work in core profile (MacOS) - fixed shaders rendering of boat in water - fixed shader loading performance - added prefix "va" to vanilla attribute names - fixed shaders horizon rendering - fixed chest texture in GUI with shaders - added powder snow support for isEyeInWater uniform (#5993) - fixed enchanted glint with shaders - fixed entity normal textures with shaders - fixed shaders sky color (#5960) - updated to 1.17.1 - not compatible with Forge OptiFine 1.17_HD_U_G9_pre26от Июль 9, 2021- fixed shaders compatibility preprocessor - fixed various bugs in shaders compatibility mode - fixed spam in log when checking for cape (#5899) - fixed entities missing in screenshot (#5734) - fixed shaders entity shadows (#5883) - fixed shaders block selection and fishing rod line - fixed shaders particles visible through blocks - fixed shaders particle and sun solor - fixed shaders water fog - fixed shaders lightmap coordinates - added shaders compatibility mode - fixed chunks not loading when changing dimension (#5757) - fixed emissive textures for entities - fixed custom sky - added dynamic lights for glow squid, glow berries and glow item frame (#5724) - added default CTM for tinted glass (#5702) - optimized startup performance - fixed smart animations and render regions for translucent blocks - fixed alpha check for cutout textures (leaves, glass) - fixed dynamic lights - updated to 1.17 - not compatible with Forge OptiFine 1.16.5_HD_U_G8от Апрель 20, 2021- fixed shaders macro for Mesa drivers (#5515) - added CEM for llama decor - fixed enchantment screen to use CEM book model - fixed top-level CEM texture for non-living entities - added CEM for conduit, lectern_book and llama spit - fixed conduit wind animation with smart animations - fixed CEM documentation for husk and illagers - disable selection outline for CEM block entities - fixed CEM for enchanted trident - added CEM for bell and trident - added CEM for all minecarts (chest, command block, furnace and hopper) - added CEM for wandering_trader and trader_llama - added CEM for bee, elder_guardian, hoglin, zoglin and strider - fixed emissive enchanted items, emissive bed (#4222) - fixed custom colors: map, dye, banners, cat collar (#2777) - fixed shaders transform matrices lagging one frame in prepared pass - fixed shaders projection matrix lagging in shadow pass (#5134) - fixed shaders velocity map crash - fixed custom colors: water particle, potion, spawn egg, boss (#4173) - fixed CIT name matching (#4909) - fixed geometry shaders for Mac M1 (#5442) - fixed stained glass with anisotropic filtering (#5181) - fixed shaders with Forge (#5433) - fixed dragging of option sliders (#5423) - fixed input lag with lazy chunk loading (#5348) - added shaders attribute at_midBlock - added relative shaders buffer size - added shaders options shadowTerrain, shadowEntities and shadowBlockEntities - added shaders velocity map - fixed shaders vertex format switching - added entity vertex format for shaders - added option macros when parsing shaders.properties - fixed integer texture types - added mipmap generation for compute shaders - updated shaders layout parsing - compatible with Forge 36.1.0 OptiFine 1.16.5_HD_U_G7от Февраль 19, 2021- added shaders render stages - fixed underwater overlay with shaders - changed shaders buffer numbering from hex to decimal - added draw buffers configuration /* RENDERTARGETS: X,Y,Z */ - added shader compute programs and imageLoad/Store (#791) - fixed memory allocation on chunk borders - added Lazy Chunk Loading for 1.16 - fixed invisible mobs (#5016) - fixed Forge particle culling (#4994) - fixed TAA with Sildurs shaders (#5294) - fixed shaders normal/specular animation with AF (#5279) - fixed crash on circular reference in shaders options - added shaders blend mode per buffer (#5263) - fixed shaders custom textures breaking on resources reloaded - added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds - fixed crash when reloading shaders - fixed modded blocks, items and entities mapping with shaders (#3816) - added shaders buffers with fixed size - reorganized shaders framebuffers - added shaders prepare programs - added shadow composite programs - added 8 and 16 bit integer texture types - fixed screenshot with antialiasing (#5228) - added shaders macro MC_GL_VENDOR_AMD - added OpenGL debug groups and ignored errors - added clear color and skip clear for shadow color buffers (#2780) - added configurable shadow buffer format (#5221) - fixed antialiasing with Forge - increased shaders color buffers to 16, added draw buffers mapping (#2103) - updated to 1.16.5 - compatible with Forge 36.0.42 |
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