OptiFine
Главная Скачать FAQ | OptiFabric OptiForge

OptiFine 1.17.1_HD_U_H1

от Ноябрь 3, 2021

 - added support for the microsoft store launcher (#6355)

 - more smooth lighting fixes (#1287)

 - fixed crash with shaders velocity and disabled random entities (#6307)

 - fixed water smooth lighting (#1551)

 - fixed smooth lighting (#1287)

 - updated ChunkLayerSet to implement Set interface

 - separated memory allocation and GC rate

 - optimized render states

 - restored Forge particle culling, disabled for guardian effect (#4994)

 - fixed breaking animation with shaders uniform renderStage

 - fix mipmaps for glass pane top (#6282)

 - fixed resizing of animated sprites with fixed height (#5918)

 - fixed water cauldron legacy alias

 - renamed grass path to dirt path (#6259)

 - fixed crash with different normal/specular texture animations (#6029)

 - fixed Custom GUIs (#6094)

 - fixed black entities on Intel with render regions

 - optimized chunk culling

 - fixed chunk loading for singleplayer/multiplayer

 - fixed shaders programs gbuffers_beacon_beam and gbuffers_entity_glowing

 - fixed OpenGL error on reloading resources

 - fixed black entities with anisotropic filtering

 - updated native memory monitor to work with Java 16

 - updated SRG mappings 

 - fixed glow squid dynamic light on damage (#5741)

 - fixed compute shader validation on AMD

 - compatible with Forge 37.0.103


OptiFine 1.17.1_HD_U_G9

от Август 30, 2021

 - fixed custom loading screens (#6128)

 - fixed player armor with arabic locale (#5806)

 - fixed crash with VoxelMap

 - fixed integrated server lag when leveling up a cartographer (#6044)

 - removed fallback to OpenGL compatibility profile

 - fixed render regions to work in core profile

 - fixed splash text for 1.17

 - updated Forge patches 37.0.25

 - fixed OpenGL error 1282 when activating AF

 - fixed shaders crash on AMD

 - added custom sky for the end dimension

 - fixed AA/AF to work in core profile

 - fixed spyglass when Dynamic FOV is off

 - fixed shaders compatibility to move #extension lines to header

 - fixed sorting of compatibility header lines

 - fixed black items/entities on Mac with shaders

 - fixed FXAA to use core profile

 - fixed shaders startup on Mac

 - fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad

 - fixed shaders inverse matrices

 - added modelViewMatrixInverse and projectionMatrixInverse

 - insert shaders compatibility lines after last "#extension"

 - fixed compatibility mode for shaders using reserved keywords

 - fixed compatibility mode for geometry shaders

 - updated shaders to use core profile functions

 - fixed shaders composite matrices

 - renamed shaders sampler "texture" to "gtexture" (#5537)

 - fixed shaders compatibility to work in core profile (MacOS)

 - fixed shaders rendering of boat in water

 - fixed shader loading performance

 - added prefix "va" to vanilla attribute names

 - fixed shaders horizon rendering

 - fixed chest texture in GUI with shaders

 - added powder snow support for isEyeInWater uniform (#5993)

 - fixed enchanted glint with shaders

 - fixed entity normal textures with shaders

 - fixed shaders sky color (#5960)

 - updated to 1.17.1

 - not compatible with Forge


OptiFine 1.17_HD_U_G9_pre26

от Июль 9, 2021

 - fixed shaders compatibility preprocessor

 - fixed various bugs in shaders compatibility mode

 - fixed spam in log when checking for cape (#5899)

 - fixed entities missing in screenshot (#5734)

 - fixed shaders entity shadows (#5883)

 - fixed shaders block selection and fishing rod line

 - fixed shaders particles visible through blocks

 - fixed shaders particle and sun solor

 - fixed shaders water fog

 - fixed shaders lightmap coordinates

 - added shaders compatibility mode

 - fixed chunks not loading when changing dimension (#5757)

 - fixed emissive textures for entities

 - fixed custom sky

 - added dynamic lights for glow squid, glow berries and glow item frame (#5724)

 - added default CTM for tinted glass (#5702)

 - optimized startup performance

 - fixed smart animations and render regions for translucent blocks

 - fixed alpha check for cutout textures (leaves, glass)

 - fixed dynamic lights

 - updated to 1.17

 - not compatible with Forge


OptiFine 1.16.5_HD_U_G8

от Апрель 20, 2021

 - fixed shaders macro for Mesa drivers (#5515)

 - added CEM for llama decor

 - fixed enchantment screen to use CEM book model

 - fixed top-level CEM texture for non-living entities

 - added CEM for conduit, lectern_book and llama spit

 - fixed conduit wind animation with smart animations

 - fixed CEM documentation for husk and illagers

 - disable selection outline for CEM block entities

 - fixed CEM for enchanted trident

 - added CEM for bell and trident

 - added CEM for all minecarts (chest, command block, furnace and hopper)

 - added CEM for wandering_trader and trader_llama

 - added CEM for bee, elder_guardian, hoglin, zoglin and strider

 - fixed emissive enchanted items, emissive bed (#4222)

 - fixed custom colors: map, dye, banners, cat collar (#2777)

 - fixed shaders transform matrices lagging one frame in prepared pass

 - fixed shaders projection matrix lagging in shadow pass (#5134)

 - fixed shaders velocity map crash

 - fixed custom colors: water particle, potion, spawn egg, boss (#4173)

 - fixed CIT name matching (#4909)

 - fixed geometry shaders for Mac M1 (#5442)

 - fixed stained glass with anisotropic filtering (#5181)

 - fixed shaders with Forge (#5433)

 - fixed dragging of option sliders (#5423)

 - fixed input lag with lazy chunk loading (#5348)

 - added shaders attribute at_midBlock

 - added relative shaders buffer size

 - added shaders options shadowTerrain, shadowEntities and shadowBlockEntities

 - added shaders velocity map

 - fixed shaders vertex format switching

 - added entity vertex format for shaders

 - added option macros when parsing shaders.properties

 - fixed integer texture types

 - added mipmap generation for compute shaders

 - updated shaders layout parsing

 - compatible with Forge 36.1.0


OptiFine 1.16.5_HD_U_G7

от Февраль 19, 2021

 - added shaders render stages

 - fixed underwater overlay with shaders

 - changed shaders buffer numbering from hex to decimal

 - added draw buffers configuration /* RENDERTARGETS: X,Y,Z */

 - added shader compute programs and imageLoad/Store (#791)

 - fixed memory allocation on chunk borders

 - added Lazy Chunk Loading for 1.16

 - fixed invisible mobs (#5016)

 - fixed Forge particle culling (#4994)

 - fixed TAA with Sildurs shaders (#5294)

 - fixed shaders normal/specular animation with AF (#5279)

 - fixed crash on circular reference in shaders options

 - added shaders blend mode per buffer (#5263)

 - fixed shaders custom textures breaking on resources reloaded

 - added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds

 - fixed crash when reloading shaders

 - fixed modded blocks, items and entities mapping with shaders (#3816)

 - added shaders buffers with fixed size

 - reorganized shaders framebuffers

 - added shaders prepare programs

 - added shadow composite programs

 - added 8 and 16 bit integer texture types 

 - fixed screenshot with antialiasing (#5228)

 - added shaders macro MC_GL_VENDOR_AMD

 - added OpenGL debug groups and ignored errors

 - added clear color and skip clear for shadow color buffers (#2780)

 - added configurable shadow buffer format (#5221)

 - fixed antialiasing with Forge

 - increased shaders color buffers to 16, added draw buffers mapping (#2103)

 - updated to 1.16.5

 - compatible with Forge 36.0.42


OptiFine 1.16.4_HD_U_G6

от Январь 12, 2021

 - added system property "frame.time" to show frame time instead of FPS

 - fixed cape downloads blocking skin and terrain downloads (#4976)

 - added support for shaders texture format LabPBR (#5182)

 - fixed custom uniforms using biomes

 - optimized antialiasing and anisotropic filtering (prepare)

 - optimized antialiasing and anisotropic filtering (multidraw)

 - fixed shaders normal/specular textures with anisotropic filtering

 - fixed item rendering with shaders and anisotropic filtering

 - fixed banners, enchanted items, fire and hand outline with AA/AF

 - disabled antialiasing with fabulous graphics

 - enabled anisotropic filtering with shaders

 - fixed item frames with AA/AF

 - fixed antialiasing and anisotropic filtering (#5153)

 - fixed crash when when swamp biome isn't registered (#5088)

 - fixed player items (santa hat) showing on invisible players (#5150)

 - fixed shaders breaking biome mods (#4880)

 - fixed custom gui chest type (#5100)

 - compatible with Forge 35.1.36


OptiFine 1.16.4_HD_U_G5

от Ноябрь 6, 2020

 - not working: antialiasing and anisotropic filtering

 - fixed chunk forced loading (#4832)

 - updated to 1.16.4

 - compatible with Forge 35.0.1


OptiFine 1.16.3_HD_U_G4

от Ноябрь 2, 2020

 - not working: antialiasing and anisotropic filtering

 - fixed shadow bug with sildurs shaders and campfire (#4372)

 - added support for Forge modlauncher Target.PRE_CLASS (#4515)

 - fixed MineColonies GUI, fixed AT invokespecial/virtual (#4582)

 - added particle culling

 - updated to 1.16.3

 - compatible with Forge 34.0.0