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OptiFine 1.16.5_HD_U_G8

от Апрель 20, 2021

 - fixed shaders macro for Mesa drivers (#5515)

 - added CEM for llama decor

 - fixed enchantment screen to use CEM book model

 - fixed top-level CEM texture for non-living entities

 - added CEM for conduit, lectern_book and llama spit

 - fixed conduit wind animation with smart animations

 - fixed CEM documentation for husk and illagers

 - disable selection outline for CEM block entities

 - fixed CEM for enchanted trident

 - added CEM for bell and trident

 - added CEM for all minecarts (chest, command block, furnace and hopper)

 - added CEM for wandering_trader and trader_llama

 - added CEM for bee, elder_guardian, hoglin, zoglin and strider

 - fixed emissive enchanted items, emissive bed (#4222)

 - fixed custom colors: map, dye, banners, cat collar (#2777)

 - fixed shaders transform matrices lagging one frame in prepared pass

 - fixed shaders projection matrix lagging in shadow pass (#5134)

 - fixed shaders velocity map crash

 - fixed custom colors: water particle, potion, spawn egg, boss (#4173)

 - fixed CIT name matching (#4909)

 - fixed geometry shaders for Mac M1 (#5442)

 - fixed stained glass with anisotropic filtering (#5181)

 - fixed shaders with Forge (#5433)

 - fixed dragging of option sliders (#5423)

 - fixed input lag with lazy chunk loading (#5348)

 - added shaders attribute at_midBlock

 - added relative shaders buffer size

 - added shaders options shadowTerrain, shadowEntities and shadowBlockEntities

 - added shaders velocity map

 - fixed shaders vertex format switching

 - added entity vertex format for shaders

 - added option macros when parsing shaders.properties

 - fixed integer texture types

 - added mipmap generation for compute shaders

 - updated shaders layout parsing

 - compatible with Forge 36.1.0


OptiFine 1.16.5_HD_U_G7

от Февраль 19, 2021

 - added shaders render stages

 - fixed underwater overlay with shaders

 - changed shaders buffer numbering from hex to decimal

 - added draw buffers configuration /* RENDERTARGETS: X,Y,Z */

 - added shader compute programs and imageLoad/Store (#791)

 - fixed memory allocation on chunk borders

 - added Lazy Chunk Loading for 1.16

 - fixed invisible mobs (#5016)

 - fixed Forge particle culling (#4994)

 - fixed TAA with Sildurs shaders (#5294)

 - fixed shaders normal/specular animation with AF (#5279)

 - fixed crash on circular reference in shaders options

 - added shaders blend mode per buffer (#5263)

 - fixed shaders custom textures breaking on resources reloaded

 - added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds

 - fixed crash when reloading shaders

 - fixed modded blocks, items and entities mapping with shaders (#3816)

 - added shaders buffers with fixed size

 - reorganized shaders framebuffers

 - added shaders prepare programs

 - added shadow composite programs

 - added 8 and 16 bit integer texture types 

 - fixed screenshot with antialiasing (#5228)

 - added shaders macro MC_GL_VENDOR_AMD

 - added OpenGL debug groups and ignored errors

 - added clear color and skip clear for shadow color buffers (#2780)

 - added configurable shadow buffer format (#5221)

 - fixed antialiasing with Forge

 - increased shaders color buffers to 16, added draw buffers mapping (#2103)

 - updated to 1.16.5

 - compatible with Forge 36.0.42


OptiFine 1.16.4_HD_U_G6

от Январь 12, 2021

 - added system property "frame.time" to show frame time instead of FPS

 - fixed cape downloads blocking skin and terrain downloads (#4976)

 - added support for shaders texture format LabPBR (#5182)

 - fixed custom uniforms using biomes

 - optimized antialiasing and anisotropic filtering (prepare)

 - optimized antialiasing and anisotropic filtering (multidraw)

 - fixed shaders normal/specular textures with anisotropic filtering

 - fixed item rendering with shaders and anisotropic filtering

 - fixed banners, enchanted items, fire and hand outline with AA/AF

 - disabled antialiasing with fabulous graphics

 - enabled anisotropic filtering with shaders

 - fixed item frames with AA/AF

 - fixed antialiasing and anisotropic filtering (#5153)

 - fixed crash when when swamp biome isn't registered (#5088)

 - fixed player items (santa hat) showing on invisible players (#5150)

 - fixed shaders breaking biome mods (#4880)

 - fixed custom gui chest type (#5100)

 - compatible with Forge 35.1.36


OptiFine 1.16.4_HD_U_G5

от Ноябрь 6, 2020

 - not working: antialiasing and anisotropic filtering

 - fixed chunk forced loading (#4832)

 - updated to 1.16.4

 - compatible with Forge 35.0.1


OptiFine 1.16.3_HD_U_G4

от Ноябрь 2, 2020

 - not working: antialiasing and anisotropic filtering

 - fixed shadow bug with sildurs shaders and campfire (#4372)

 - added support for Forge modlauncher Target.PRE_CLASS (#4515)

 - fixed MineColonies GUI, fixed AT invokespecial/virtual (#4582)

 - added particle culling

 - updated to 1.16.3

 - compatible with Forge 34.0.0


OptiFine 1.16.2_HD_U_G3

от Август 28, 2020

 - not working: antialiasing and anisotropic filtering

 - fixed smart animations with glowing entities on fire

 - fixed glowing entities with shaders (#4700)

 - added loading screen blend mode (#4712)

 - fixed custom mooshroom mushrooms (#3481)

 - right click selects previous value in shader options (#4706)

 - fixed Mojang logo smoothing (#4337)

 - fixed banner with emissive textures (#4707) 

 - added CEM for piglin, piglin_brute and zombified_piglin (#4600)

 - fixed chunks not loading with render distance > 36 (#4261)

 - added more steps for shaders render quality (#4556)

 - fixed dolphin CEM (#3051)

 - fixed server connection with java 9+ (#3773, #3959, #4656, #4667)

 - added Forge license (#4654)

 - fixed biome handling with shaders (#4687)

 - fixed biome handling (#4681, #4658, #4668)

 - fixed leaking resource on startup (#4678) 

 - fixed option VSync (#4680)

 - fixed soul flame particles (#4642)

 - added shaders uniform playerMood (#4650)

 - fixed white/black screen with shaders (#4640)

 - updated to 1.16.2

 - compatible with Forge 33.0.20


OptiFine 1.16.1_HD_U_G2

от Август 1, 2020

 - not working: antialiasing and anisotropic filtering

 - fixed OpenGL errors with Render Regions

 - removed inactive option Use VBOs, reorganized performance settings

 - updated Forge compatibility 32.0.98 (#4515)

 - fixed missing fullscreen resolutions (#4510)

 - fixed enchanted items with shaders (#4512)

 - fixed broken textures with some shaders

 - added wrap and filter modes for raw shader textures (#2905)

 - fixed translucent blocks with Render Regions (#4504)

 - fixed CEM with custom emissive textures (#4467)

 - fixed shaders and custom sky in custom server dimensions (#4287)

 - fixed CIT custom models (#4223)

 - optimized chunk rendering when player is above Y=128

 - fixed Fast Render with shaders (#4442)

 - optimized Render Regions grouping

 - fixed zoom to not reset cinematic camera

 - reimplemented Fast Render, compatible with shaders

 - fixed Fabulous warning (#4367)

 - fixed CEM with spider eyes

 - fixed emissive textures (#4404)

 - fixed invisible entities on respawn (#4414)

 - fixed Render Regions

 - fixed geometry shaders with AMD (#4250)

 - optimized text rendering

 - optimized chunk loading

 - optimized chunk rendering

 - optimized entity rendering

 - fixed debug info chunk updates

 - fixed soul fire and soul campfire animation option (#4328)

 - fixed CTM for logs (#4320)

 - fixed clouds with fabulous graphics (#4251)

 - fixed crimson forest and warped forest particles (#4253)

 - fixed fast render with fabulous graphics (#4289)

 - fixed CEM for skeleton horse and zombie horse (#4274)

 - fixed crash when killing parrot (#4214)

 - added Entity Distance in performance options (#4206)

 - fixed white hotbar with shaders and FXAA (#4201)

 - updated to 1.16.1

 - compatible with Forge 32.0.98


OptiFine 1.15.2_HD_U_G1

от Июнь 24, 2020

 - not working: antialiasing, anisotropic filtering and render regions

 - fixed shaders to render world border with program textured_lit (#3979)

 - fixed shaders rendering of hurt mobs and flashing creepers (#3598)

 - fixed CIT relative texture paths (#4046)

 - fixed alpha for CUTOUT rendering (#4120)

 - fixed custom player models

 - optimized underwater particles

 - fixed block selection with chunk borders visible (#4119)

 - fixed lag spikes when breaking blocks near water (#3912)

 - fixed emissive textures for rails and brewing stand (#4094)

 - fixed CEM animations (#4093)

 - fixed emissive crash with enchanted trident (#4092)

 - fixed emissive textures (#3437)

 - fixed shaders programs and extended attributes for block breaking animation (#3600) 

 - fixed shaders entity and block entity programs 

 - fixed shaders block selection, hitboxes and chunk borders (#3601, #3818)

 - fixed shaders block breaking texture (#3880)

 - fixed shaders option separateAO (#4047)

 - fixed rescaling of shaders normal/specular textures (#3761)

 - fixed void rendering with shaders (#3673)

 - fixed shaders light shining in caves (#3593)

 - fixed shaders rendering of invisible glowing entities (#3996)

 - fixed cape stuttering when flying around (#3384)

 - fixed player shadow with shaders in spectator mode (#4022)

 - fixed CEM bed model (#4035)

 - fixed Random Entities with CEM (#4025)

 - fixed CEM animation parameters pos_y, pos_z (#4033)

 - fixed CIT handheld items and armor (#3276, #3318)

 - fixed CEM custom texture (#4010)

 - added CEM donkey and mule chest models 

 - fixed CEM model textures

 - added CEM for head_creeper, head_wither_skeleton and head_zombie

 - fixed resetting CEM for heads when changing resource pack

 - fixed CEM for banner, bed, chests, ender crystal, ghast, illagers, phantom, dragon 

 - fixed CEM for sheep, wolf, dolphin, salmon, puffer fish, tropical fish, boat  

 - fixed CEM for skeleton horse and zombie horse (#3965) 

 - fixed rain rendering over blocks when picking items (#3956)

 - fixed shaders rendering of banners, spider eyes and enchantment glint 

 - fixed shaders depthtex2 (#3646)

 - fixed profiler smoothing

 - fixed dark GUI items when running with Forge (#3830)

 - fixed resizing of texture atlas sprites

 - fixed loading of custom normal/specular textures

 - fixed smart animations

 - added support for shaders

 - added shortcut key for shader options "F3+O"

 - fixed Dynamic Lights with Smooth Lighting ON

 - fixed custom sky and fog colormaps

 - fixed Dynamic Lights not illuminating player

 - fixed Dynamic Lights with Smooth Lighting OFF

 - fixed connected glass panes

 - fixed CTM overlays

 - fixed Smart Animations for GUI overlay

 - fixed custom lightmap affecting the GUI

 - fixed disabled fog to affect all entities and block entities

 - fixed option sliders registering outside clicks

 - fixed CEM for baby horse and llama

 - fixed chunks not loading due to configured shaders

 - fixed Random Entities depending on view distance

 - fixed Custom Sky

 - fixed fog in the Nether 

 - fixed Smart Animations for entities on fire 

 - fixed option Graphics depending on Dropped Items

 - fixed Natural Textures and Better Snow

 - fixed visual artifacts when manually placing blocks

 - fixed buttons in Chat Settings screen

 - fixed render distance above 32

 - fixed lighting of magma blocks

 - fixed handheld item flicker with dynamic lights

 - fixed dynamic lights for block entities and particles

 - updated to 1.15.2

 - compatible with Forge 31.2.21