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OptiFine 1.16.5_HD_U_G8от Апрель 20, 2021- fixed shaders macro for Mesa drivers (#5515) - added CEM for llama decor - fixed enchantment screen to use CEM book model - fixed top-level CEM texture for non-living entities - added CEM for conduit, lectern_book and llama spit - fixed conduit wind animation with smart animations - fixed CEM documentation for husk and illagers - disable selection outline for CEM block entities - fixed CEM for enchanted trident - added CEM for bell and trident - added CEM for all minecarts (chest, command block, furnace and hopper) - added CEM for wandering_trader and trader_llama - added CEM for bee, elder_guardian, hoglin, zoglin and strider - fixed emissive enchanted items, emissive bed (#4222) - fixed custom colors: map, dye, banners, cat collar (#2777) - fixed shaders transform matrices lagging one frame in prepared pass - fixed shaders projection matrix lagging in shadow pass (#5134) - fixed shaders velocity map crash - fixed custom colors: water particle, potion, spawn egg, boss (#4173) - fixed CIT name matching (#4909) - fixed geometry shaders for Mac M1 (#5442) - fixed stained glass with anisotropic filtering (#5181) - fixed shaders with Forge (#5433) - fixed dragging of option sliders (#5423) - fixed input lag with lazy chunk loading (#5348) - added shaders attribute at_midBlock - added relative shaders buffer size - added shaders options shadowTerrain, shadowEntities and shadowBlockEntities - added shaders velocity map - fixed shaders vertex format switching - added entity vertex format for shaders - added option macros when parsing shaders.properties - fixed integer texture types - added mipmap generation for compute shaders - updated shaders layout parsing - compatible with Forge 36.1.0 OptiFine 1.16.5_HD_U_G7от Февраль 19, 2021- added shaders render stages - fixed underwater overlay with shaders - changed shaders buffer numbering from hex to decimal - added draw buffers configuration /* RENDERTARGETS: X,Y,Z */ - added shader compute programs and imageLoad/Store (#791) - fixed memory allocation on chunk borders - added Lazy Chunk Loading for 1.16 - fixed invisible mobs (#5016) - fixed Forge particle culling (#4994) - fixed TAA with Sildurs shaders (#5294) - fixed shaders normal/specular animation with AF (#5279) - fixed crash on circular reference in shaders options - added shaders blend mode per buffer (#5263) - fixed shaders custom textures breaking on resources reloaded - added shaders macro MC_ANISOTROPIC_FILTERING and uniform spriteBounds - fixed crash when reloading shaders - fixed modded blocks, items and entities mapping with shaders (#3816) - added shaders buffers with fixed size - reorganized shaders framebuffers - added shaders prepare programs - added shadow composite programs - added 8 and 16 bit integer texture types - fixed screenshot with antialiasing (#5228) - added shaders macro MC_GL_VENDOR_AMD - added OpenGL debug groups and ignored errors - added clear color and skip clear for shadow color buffers (#2780) - added configurable shadow buffer format (#5221) - fixed antialiasing with Forge - increased shaders color buffers to 16, added draw buffers mapping (#2103) - updated to 1.16.5 - compatible with Forge 36.0.42 OptiFine 1.16.4_HD_U_G6от Январь 12, 2021- added system property "frame.time" to show frame time instead of FPS - fixed cape downloads blocking skin and terrain downloads (#4976) - added support for shaders texture format LabPBR (#5182) - fixed custom uniforms using biomes - optimized antialiasing and anisotropic filtering (prepare) - optimized antialiasing and anisotropic filtering (multidraw) - fixed shaders normal/specular textures with anisotropic filtering - fixed item rendering with shaders and anisotropic filtering - fixed banners, enchanted items, fire and hand outline with AA/AF - disabled antialiasing with fabulous graphics - enabled anisotropic filtering with shaders - fixed item frames with AA/AF - fixed antialiasing and anisotropic filtering (#5153) - fixed crash when when swamp biome isn't registered (#5088) - fixed player items (santa hat) showing on invisible players (#5150) - fixed shaders breaking biome mods (#4880) - fixed custom gui chest type (#5100) - compatible with Forge 35.1.36 OptiFine 1.16.4_HD_U_G5от Ноябрь 6, 2020- not working: antialiasing and anisotropic filtering - fixed chunk forced loading (#4832) - updated to 1.16.4 - compatible with Forge 35.0.1 OptiFine 1.16.3_HD_U_G4от Ноябрь 2, 2020- not working: antialiasing and anisotropic filtering - fixed shadow bug with sildurs shaders and campfire (#4372) - added support for Forge modlauncher Target.PRE_CLASS (#4515) - fixed MineColonies GUI, fixed AT invokespecial/virtual (#4582) - added particle culling - updated to 1.16.3 - compatible with Forge 34.0.0 OptiFine 1.16.2_HD_U_G3от Август 28, 2020- not working: antialiasing and anisotropic filtering - fixed smart animations with glowing entities on fire - fixed glowing entities with shaders (#4700) - added loading screen blend mode (#4712) - fixed custom mooshroom mushrooms (#3481) - right click selects previous value in shader options (#4706) - fixed Mojang logo smoothing (#4337) - fixed banner with emissive textures (#4707) - added CEM for piglin, piglin_brute and zombified_piglin (#4600) - fixed chunks not loading with render distance > 36 (#4261) - added more steps for shaders render quality (#4556) - fixed dolphin CEM (#3051) - fixed server connection with java 9+ (#3773, #3959, #4656, #4667) - added Forge license (#4654) - fixed biome handling with shaders (#4687) - fixed biome handling (#4681, #4658, #4668) - fixed leaking resource on startup (#4678) - fixed option VSync (#4680) - fixed soul flame particles (#4642) - added shaders uniform playerMood (#4650) - fixed white/black screen with shaders (#4640) - updated to 1.16.2 - compatible with Forge 33.0.20 OptiFine 1.16.1_HD_U_G2от Август 1, 2020- not working: antialiasing and anisotropic filtering - fixed OpenGL errors with Render Regions - removed inactive option Use VBOs, reorganized performance settings - updated Forge compatibility 32.0.98 (#4515) - fixed missing fullscreen resolutions (#4510) - fixed enchanted items with shaders (#4512) - fixed broken textures with some shaders - added wrap and filter modes for raw shader textures (#2905) - fixed translucent blocks with Render Regions (#4504) - fixed CEM with custom emissive textures (#4467) - fixed shaders and custom sky in custom server dimensions (#4287) - fixed CIT custom models (#4223) - optimized chunk rendering when player is above Y=128 - fixed Fast Render with shaders (#4442) - optimized Render Regions grouping - fixed zoom to not reset cinematic camera - reimplemented Fast Render, compatible with shaders - fixed Fabulous warning (#4367) - fixed CEM with spider eyes - fixed emissive textures (#4404) - fixed invisible entities on respawn (#4414) - fixed Render Regions - fixed geometry shaders with AMD (#4250) - optimized text rendering - optimized chunk loading - optimized chunk rendering - optimized entity rendering - fixed debug info chunk updates - fixed soul fire and soul campfire animation option (#4328) - fixed CTM for logs (#4320) - fixed clouds with fabulous graphics (#4251) - fixed crimson forest and warped forest particles (#4253) - fixed fast render with fabulous graphics (#4289) - fixed CEM for skeleton horse and zombie horse (#4274) - fixed crash when killing parrot (#4214) - added Entity Distance in performance options (#4206) - fixed white hotbar with shaders and FXAA (#4201) - updated to 1.16.1 - compatible with Forge 32.0.98 OptiFine 1.15.2_HD_U_G1от Июнь 24, 2020- not working: antialiasing, anisotropic filtering and render regions - fixed shaders to render world border with program textured_lit (#3979) - fixed shaders rendering of hurt mobs and flashing creepers (#3598) - fixed CIT relative texture paths (#4046) - fixed alpha for CUTOUT rendering (#4120) - fixed custom player models - optimized underwater particles - fixed block selection with chunk borders visible (#4119) - fixed lag spikes when breaking blocks near water (#3912) - fixed emissive textures for rails and brewing stand (#4094) - fixed CEM animations (#4093) - fixed emissive crash with enchanted trident (#4092) - fixed emissive textures (#3437) - fixed shaders programs and extended attributes for block breaking animation (#3600) - fixed shaders entity and block entity programs - fixed shaders block selection, hitboxes and chunk borders (#3601, #3818) - fixed shaders block breaking texture (#3880) - fixed shaders option separateAO (#4047) - fixed rescaling of shaders normal/specular textures (#3761) - fixed void rendering with shaders (#3673) - fixed shaders light shining in caves (#3593) - fixed shaders rendering of invisible glowing entities (#3996) - fixed cape stuttering when flying around (#3384) - fixed player shadow with shaders in spectator mode (#4022) - fixed CEM bed model (#4035) - fixed Random Entities with CEM (#4025) - fixed CEM animation parameters pos_y, pos_z (#4033) - fixed CIT handheld items and armor (#3276, #3318) - fixed CEM custom texture (#4010) - added CEM donkey and mule chest models - fixed CEM model textures - added CEM for head_creeper, head_wither_skeleton and head_zombie - fixed resetting CEM for heads when changing resource pack - fixed CEM for banner, bed, chests, ender crystal, ghast, illagers, phantom, dragon - fixed CEM for sheep, wolf, dolphin, salmon, puffer fish, tropical fish, boat - fixed CEM for skeleton horse and zombie horse (#3965) - fixed rain rendering over blocks when picking items (#3956) - fixed shaders rendering of banners, spider eyes and enchantment glint - fixed shaders depthtex2 (#3646) - fixed profiler smoothing - fixed dark GUI items when running with Forge (#3830) - fixed resizing of texture atlas sprites - fixed loading of custom normal/specular textures - fixed smart animations - added support for shaders - added shortcut key for shader options "F3+O" - fixed Dynamic Lights with Smooth Lighting ON - fixed custom sky and fog colormaps - fixed Dynamic Lights not illuminating player - fixed Dynamic Lights with Smooth Lighting OFF - fixed connected glass panes - fixed CTM overlays - fixed Smart Animations for GUI overlay - fixed custom lightmap affecting the GUI - fixed disabled fog to affect all entities and block entities - fixed option sliders registering outside clicks - fixed CEM for baby horse and llama - fixed chunks not loading due to configured shaders - fixed Random Entities depending on view distance - fixed Custom Sky - fixed fog in the Nether - fixed Smart Animations for entities on fire - fixed option Graphics depending on Dropped Items - fixed Natural Textures and Better Snow - fixed visual artifacts when manually placing blocks - fixed buttons in Chat Settings screen - fixed render distance above 32 - fixed lighting of magma blocks - fixed handheld item flicker with dynamic lights - fixed dynamic lights for block entities and particles - updated to 1.15.2 - compatible with Forge 31.2.21 |
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