OptiFine 1.21.11_HD_U_J8_pre6
от Январь 14, 2026
- fixed texture atlases with shaders
- fixed nether fog (#8094)
- fixed shaders normal/specular mipmap generation (#8091)
- fixed crash with anisotropic filtering (#8086)
- fixed custom item textures (#8085)
- fixed emissive entity textures
- fixed custom block layers (#7996)
- fixed random entities (#8083)
- fixed lagometer (#8082)
- fixed shaders sun position lagging one frame in shadow pass and skybasic
- fixed shaders uniform gbufferPreviousProjection (#8000)
- fixed shaders program/uniforms (#8080, #8081)
- fixed crash in Options.updateMipmaps() and CustomEntityModels
- fixed option dependencies (#8077)
- updated to 1.21.11
- compatible with Forge 61.0.5
OptiFine 1.21.11_HD_U_J8_pre5
от Январь 13, 2026
- fixed custom item textures (#8085)
- fixed emissive entity textures
- fixed custom block layers (#7996)
- fixed random entities (#8083)
- fixed lagometer (#8082)
- fixed shaders sun position lagging one frame in shadow pass and skybasic
- fixed shaders uniform gbufferPreviousProjection (#8000)
- fixed shaders program/uniforms (#8080, #8081)
- fixed crash in Options.updateMipmaps() and CustomEntityModels
- fixed option dependencies (#8077)
- updated to 1.21.11
- compatible with Forge 61.0.5
OptiFine 1.21.11_HD_U_J8_pre4
от Январь 12, 2026
- fixed custom block layers (#7996)
- fixed random entities (#8083)
- fixed lagometer (#8082)
- fixed shaders sun position lagging one frame in shadow pass and skybasic
- fixed shaders uniform gbufferPreviousProjection (#8000)
- fixed shaders program/uniforms (#8080, #8081)
- fixed crash in Options.updateMipmaps() and CustomEntityModels
- fixed option dependencies (#8077)
- updated to 1.21.11
- compatible with Forge 61.0.5
OptiFine 1.21.10_HD_U_J7_pre11
от Декабрь 3, 2025
- not working: some CEM and CIT models
- fixed particle rendering with shaders (#8065)
- fixed handheld item glint with shaders (#8061)
- optimized memory allocation
- fixed sunrise/sunset color with shaders (#8056)
- fixed lagometer
- fixed hand depth with shaders (#8057)
- fixed black player with shaders (#8042)
- fixed reobfuscation mapping
- fixed entity rendering memory allocation
- fixed dynamic light not affecting entities
- fixed hand depth with shaders (#8050)
- fixed fire overlay affected by FOV with shaders (#8044)
- fixed render pass crash with shaders
- fixed some crashes with Forge
- fixed shaders macro parsing
- fixed first person hand with shaders
- fixed shaders entityColor, spider_eyes
- fixed end_portal blockEntityId with shaders (#8029)
- fixed player rendering in shadow pass
- fixed debug screen
- fixed count rendered block entities
- fixed smart animations for entities on fire
- fixed custom sky
- fixed random entities and emissive textures
- fixed entity and block entity render state
- fixed entity shadows with shaders
- fixed shaders entityId and blockEntityId
- fixed buffer flushing
- fixed shader list scrollbar
- fixed shaders: shadow pass, entities, block entities, hand, endPortal
- fixed shaders gbuffers_spidereyes
- fixed render regions
- updated to 1.21.10
- compatible with Forge 60.1.0
(03.12.2025)
OptiFine 1.21.10_HD_U_J7_pre10
от Декабрь 2, 2025
- not working: some CEM and CIT models
- fixed lagometer
- fixed hand depth with shaders (#8057)
- fixed black player with shaders (#8042)
- fixed reobfuscation mapping
- fixed entity rendering memory allocation
- fixed dynamic light not affecting entities
- fixed hand depth with shaders (#8050)
- fixed fire overlay affected by FOV with shaders (#8044)
- fixed render pass crash with shaders
- fixed some crashes with Forge
- fixed shaders macro parsing
- fixed first person hand with shaders
- fixed shaders entityColor, spider_eyes
- fixed end_portal blockEntityId with shaders (#8029)
- fixed player rendering in shadow pass
- fixed debug screen
- fixed count rendered block entities
- fixed smart animations for entities on fire
- fixed custom sky
- fixed random entities and emissive textures
- fixed entity and block entity render state
- fixed entity shadows with shaders
- fixed shaders entityId and blockEntityId
- fixed buffer flushing
- fixed shader list scrollbar
- fixed shaders: shadow pass, entities, block entities, hand, endPortal
- fixed shaders gbuffers_spidereyes
- fixed render regions
- updated to 1.21.10
- compatible with Forge 60.1.0
(02.12.2025)
OptiFine 1.21.10_HD_U_J7_pre9
от Декабрь 1, 2025
- not working: some CEM and CIT models
- fixed reobfuscation mapping
- fixed entity rendering memory allocation
- fixed dynamic light not affecting entities
- fixed hand depth with shaders (#8050)
- fixed fire overlay affected by FOV with shaders (#8044)
- fixed render pass crash with shaders
- fixed some crashes with Forge
- fixed shaders macro parsing
- fixed first person hand with shaders
- fixed shaders entityColor, spider_eyes
- fixed end_portal blockEntityId with shaders (#8029)
- fixed player rendering in shadow pass
- fixed debug screen
- fixed count rendered block entities
- fixed smart animations for entities on fire
- fixed custom sky
- fixed random entities and emissive textures
- fixed entity and block entity render state
- fixed entity shadows with shaders
- fixed shaders entityId and blockEntityId
- fixed buffer flushing
- fixed shader list scrollbar
- fixed shaders: shadow pass, entities, block entities, hand, endPortal
- fixed shaders gbuffers_spidereyes
- fixed render regions
- updated to 1.21.10
- compatible with Forge 60.1.0
(01.12.2025)
OptiFine 1.21.9_HD_U_J7_pre2
от Октябрь 1, 2025
- not working: shaders, render regions, some CEM and CIT models
- fixed crash when rendering cape/elytra
- updated to 1.21.9
- not compatible with Forge
(01.10.2025)
OptiFine 1.21.9_HD_U_J7_pre1
от Октябрь 1, 2025
- not working: shaders, render regions, some CEM and CIT models
- updated to 1.21.9
- not compatible with Forge
(01.10.2025)