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OptiFine 1.18.1_HD_U_H5_pre3от Декабрь 20, 2021- исправлены пользовательские цвета травы и сахарного тростника (#6480) OptiFine 1.18.1_HD_U_H5_pre2от Декабрь 17, 2021- исправлен рендеринг границ чанков с шейдерами (#6271) OptiFine 1.18.1_HD_U_H5_pre1от Декабрь 15, 2021- исправлена минимальная/максимальная высота CTM для приема отрицательных значений (#6475) OptiFine 1.18.1_HD_U_H4от Декабрь 12, 2021- исправлен переход между небом и горизонтом с прорисовкой выше 32 OptiFine 1.18_HD_U_H3от Декабрь 6, 2021- updated tooltips for 1.18 options - fixed screenshot with AA (#5770) - fixed dynamic lights lag with blocking updates (#6420) - fixed flickering entity shadows on chunk borders - fixed placing block in an empty chunk (#6415) - fixed "shadow.culling" priority - added shadow debug screen information - added system property "chunk.debug.keys" - combined shadow culling with shadow render distance - added shaders property "shadow.culling" and check for PT shaders - optimized shadow entity rendering - fixed lagometer to show shadows, entities and block entities - optimized shaders shadow culling - fixed chunk cache and biome temperature - updated to 1.18 - fixed shaders macro MC_VERSION for preview versions - chunk culling bugfixes - optimized chunk culling - updated to 1.18-pre1 - compatible with Forge 38.0.14 OptiFine 1.17.1_HD_U_H2_pre1от Ноябрь 3, 2021- fixed block breaking particles with Forge (#6349) - compatible with Forge 37.0.103 OptiFine 1.17.1_HD_U_H1от Ноябрь 3, 2021- added support for the microsoft store launcher (#6355) - more smooth lighting fixes (#1287) - fixed crash with shaders velocity and disabled random entities (#6307) - fixed water smooth lighting (#1551) - fixed smooth lighting (#1287) - updated ChunkLayerSet to implement Set interface - separated memory allocation and GC rate - optimized render states - restored Forge particle culling, disabled for guardian effect (#4994) - fixed breaking animation with shaders uniform renderStage - fix mipmaps for glass pane top (#6282) - fixed resizing of animated sprites with fixed height (#5918) - fixed water cauldron legacy alias - renamed grass path to dirt path (#6259) - fixed crash with different normal/specular texture animations (#6029) - fixed Custom GUIs (#6094) - fixed black entities on Intel with render regions - optimized chunk culling - fixed chunk loading for singleplayer/multiplayer - fixed shaders programs gbuffers_beacon_beam and gbuffers_entity_glowing - fixed OpenGL error on reloading resources - fixed black entities with anisotropic filtering - updated native memory monitor to work with Java 16 - updated SRG mappings - fixed glow squid dynamic light on damage (#5741) - fixed compute shader validation on AMD - compatible with Forge 37.0.103 OptiFine 1.17.1_HD_U_G9от Август 30, 2021- fixed custom loading screens (#6128) - fixed player armor with arabic locale (#5806) - fixed crash with VoxelMap - fixed integrated server lag when leveling up a cartographer (#6044) - removed fallback to OpenGL compatibility profile - fixed render regions to work in core profile - fixed splash text for 1.17 - updated Forge patches 37.0.25 - fixed OpenGL error 1282 when activating AF - fixed shaders crash on AMD - added custom sky for the end dimension - fixed AA/AF to work in core profile - fixed spyglass when Dynamic FOV is off - fixed shaders compatibility to move #extension lines to header - fixed sorting of compatibility header lines - fixed black items/entities on Mac with shaders - fixed FXAA to use core profile - fixed shaders startup on Mac - fixed shaders compatibility: texelFetch2D, #version XYZ compatibility, texture2DGrad - fixed shaders inverse matrices - added modelViewMatrixInverse and projectionMatrixInverse - insert shaders compatibility lines after last "#extension" - fixed compatibility mode for shaders using reserved keywords - fixed compatibility mode for geometry shaders - updated shaders to use core profile functions - fixed shaders composite matrices - renamed shaders sampler "texture" to "gtexture" (#5537) - fixed shaders compatibility to work in core profile (MacOS) - fixed shaders rendering of boat in water - fixed shader loading performance - added prefix "va" to vanilla attribute names - fixed shaders horizon rendering - fixed chest texture in GUI with shaders - added powder snow support for isEyeInWater uniform (#5993) - fixed enchanted glint with shaders - fixed entity normal textures with shaders - fixed shaders sky color (#5960) - updated to 1.17.1 - not compatible with Forge |
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